Charau-ka, Albino (Pygmy)

This is a standard d20PFSRD charau-ka with the “Young (CR-1)” template applied first to create a pygmy version, with the Crazed (CR+0) template and  additional changes to reflect adaption over generations of slavery through a cytillesh based diet and interbreeding with their derro masters, resulting in similar insanity and light-sensitivity from their albinism.

A diminutive pale blue-white furred apeling with red eyes and four fingers.

Charau-Ka, Albino (Pygmy) CR 1

XP 200
CE Tiny humanoid (pygmy charau-ka)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception+0


AC 15, touch 15, flat-footed 12 (+3 Dex, +0 natural, +2 size)
hp 13 (3d8+0)
Fort +3, Ref +6, Will -3
Weakness: light sensitivity


Speed 30 ft., climb 30 ft.
Melee bite +2 (1d2+0)
Ranged rock +7 (1d3+0/19–20)
Special Attacks shrieking frenzy, thrown-weapon mastery


Str 11, Dex 17, Con 10, Int 8, Wis 0, Cha 9
Base Atk +2; CMB +3; CMD 13
Feats Point-Blank Shot, Precise Shot, Throw AnythingB
Skills Climb +13, Perception +0, Stealth +12; Racial Modifiers +4 Stealth
Languages Abyssal, Aklo
SQ: insane


Light Sensitivity (Ex)

The albino charau-ka is dazzled for 1 round if exposed to bright light, such as sunlight or the daylight spell.

Insane (Ex)

This crazed creature’s mind is shattered. The crazed ape-man is immune to all mind-affecting effects—including those that would otherwise be beneficial, such as the spells aid and bless. A crazed ape-man no longer desires magical trinkets such as weapons, armor, or wondrous items. Instead, it seeks only to take trophies from those it kills, such as teeth or ears. It leaves behind anything of actual value.

Shrieking Frenzy (Su)

Once per day, the albino charau-ka can enter a state of shrieking frenzy as a free action. While in this state, the charau-ka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a haste spell. The charau-ka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round.

Thrown-Weapon Mastery (Ex)

Like their larger cousins, the albino charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, an albino charau-ka gains a +1 racial bonus on all thrown weapons, and their threat range for thrown weapons is doubled, as if the charau-ka possessed the Improved Critical feat for all thrown weapons. This effect doesn’t stack with any other effect that expands the threat range of a weapon.


Environment any underground, warm forests (above derro enclaves)
Organization solitary, pair, patrol (3–8), or  enslaved tribe (9–20 + 1–3 deep baboons, 1–3 warrior sub-chieftains of 2nd level, 1 derro magister  or derro cave druid 3rd–5th level, and a 1 derro ranger of 4th–8th level).
Treasure standard

Bred from pygmy charau-ka of the Kaava lands enslaved by derro raiders from beneath the earth, generations of interbreeding, psychic torture and a cytillesh based diet have transformed these diminutive ape-men into pallid insane mockeries of their jungle cousins.